3 Selection Pitch
Scalable Market
Core idea
You move and scale a supermarket around you.
This is inspired by the hologram map in avatar, except you can scale it as big as you want and make it go all arround you.
Manipulation

You move in the scene by pinching with your hands as you would do on a tactile screen with your fingers. Then you move the supermarket arround you up to the point where the desired object is right in front of you, and here you just grab it
Goals
- Being more efficient
- Having a better spatial understanding
Evaluation
- Time
- Supermarket memory
Drawbacks
- Only single player
Doctor Octopus
Core idea
You have expandable arms to grab AND move
This is inspired by Otto Octavius in spiderman.
Manipulation

You have a second pair of arms which is an extension of your actual arms, but scaled up. Because they are bigger, you can push toward the ground and it will make you go up in the air. This way, you can move in the supermarket to get close to the product with one arm, and select it with the other one.
Goals
- Move less
- Movement in funnier
Evaluation
- Time
- Mastery of the environment (presence + memory of the Supermarket)
Drawbacks
- Hard to master
- Can lead to motion sickness
Magic powers
Core idea
You launch objects in the air then slice through mid air to select them, making a mess in the process
This is inspired by the video games Control and Fruit Ninja. Control for how you launch objects in the air and Fruit Ninja for how you select them once in the air.
Manipulation

You make a upward movement with your arms to lift object off the ground, then tyhy will magically float in the air, where you can select them by slicing through them with your hand or with a katana that you will have in your hand (to be able to reach further)
Goals
- Feel powerful
- Have fun
Evaluation
- Accuracy (Objects close together will be blown apart and easier to select in the air)
Drawbacks
- Lots of actions and coordination needed to pickup one item